*Authors Note* Thomas Was Alone was released first for PC and Mac in July 2012, but was released for PS3 and Vita in April 2013. The PS Vita version of the game was played for the purposes of this review, but the PS3 version is unlocked via the Playstation Cross-Buy initiative.
Thomas was Alone is set inside a computer mainframe, where some “event” has caused some of the internal AI to lose control and gain personalities. Each different entity is represented with a different colour, and each of the different personalities possesses its own unique abilities, each of which is necessary for you to complete each level and in turn the game itself. The game’s narrator describes the inner thoughts of each shape as they progress from level to level and whilst quite simplistic, it is also quite charming it its own way.
The game features 10 level sets, containing about ten levels in each, with the goal of each level being to escort the shapes to their own respective level exits which are shaped the same as each of the shapes. All shapes must be occupying their exits in order to progress to the next level. Collaboration and teamwork between the shapes is key, with some shapes, that cannot jump very high might need to jump onto another shape in order to reach higher platforms. There is little punishment for failure with regular checkpoints available, but for the most part as long as you do not try and rush through levels, then you may not require the checkpoints.
The game is far from lengthy, clocking in at approximately 3 hours, and there certainly could have been more levels, characters with different skills and depth/difficulty, but all in all Thomas Was Alone is a unique experience that should be experienced, for its clever design, interesting dialogue and engaging, understated score.