Here on AMH, we have a heavy coverage of the AAA end of gaming, reviewing most AAA games and breathing in every wisp of news from events such as E3 or PAX. This is great, and appeals to them masses, however sometimes we forget the little guys, the Indies, the people in the gaming industry’s with the most creative ideas and freshest ideas. So to make up for our lack of Indie content, things are going to change. Kicking off with a feature where we cherry picked some of the who we think are the most interesting Indies of Melbourne to write a piece about who they are, their games and what lies ahead. So here is what they had to say.
Studio: Dime studios
Platforms: iOS, Android
Games: Tasty Fish, Breakout Blurg (coming soon)
My name is Dan Clayton, Nial and I are the directors at Dime Studios here in Melbourne. The company was founded around 2011, but we started working commercially in 2012 after graduating from our studies at Swinburne University in Hawthorn. We launched our debut, Tasty Fish (Free on iOS, Android, and very soon WP8), in September 2012, and are set to launch our second game, Breakout Blurg, later in the year across web and mobile platforms. Both Blurg and Tasty Fish have received state government support through Film Victoria, an awesome bit of help. While we’ve been working on 2d cartoonish style arcade mobile games, our hearts lie more in the core game, action-fighting kind of games, and after we wrap up Blurg, we’ll be transitioning to much more hardcore full-3D adrenaline pumping PC and Console games. The kind of games that we really get excited about playing.Studio: Epic Minds
Platforms: iOS, Android
Games: Midora (coming soon)
Site: www.midora.net www.epicminds.net
My name is Fabian, from The Otherworld Agency and we represent video game music composers and sound designers from all over the globe, whose experiences range from indie games to AAA games. We are currently working together with Epic Minds; the developers of Midora. Midora is a 2D classic action-adventure inspired by cult classics such as The Legend of Zelda and Secret of Mana. With a charming world to explore, new mechanics to learn and quests to complete Midora seeks to pull your nostalgic heartstrings and submerge you in a modern experience with an all new pixel art setting and mesmerizing soundtrack by Australian composer Nathan Antony.
In Midora you will step in the boots of Snow, a rising hero fighting to prevent an all-out war of the elements. As a young girl growing up on the edge of Seawind, she embarks on what starts as just a simple chore, only to uncover the catalyst in a war as old as the world she lives in. On her journey, she will encounter help and obstacles in various forms. Elderly town matrons, kings, long extinct races, burly blacksmiths, and the living elements themselves will play a role in Midora’s newest story, but it falls to Snow herself to see it to the end.
Platforms: iOS, Android
Games: Zombitsu, Super Flick
I’m Luke Kellett and together with Troy Hoath we make up the two halves of Ruma Studios, a Melbourne based indie game studio primarily focused on mobile games. Ruma started in 2010 as a creative outlet and hobby for me making mobile games in my spare time while working in the banking/finance sector on large scale projects. It quickly developed into something much more serious over the course of releasing several simple albiet safe games. Our first successful title Super Flick inspired us to dream bigger, much bigger and so we took a development cycle of a few months for simple games and stretched it to a two years to make Zombitsu, a mobile 3d combat runner with a sense of verticality, engaging combat and perilous platforming. It’s the riskiest thing we’ve done and looking back I don’t think we would do a single thing differently, we’re very proud of what we’ve created and look forward to many more projects that push the boundaries for both us and the genres we work with!
Studio: Twisted shield interactive
Games: Surface tension
I’m Benn Lockyer an independent game developer from Melbourne, I’ve been making games under the name Twisted Shield Interactive since 2010. As a self-taught programmer, Benn has created games for PC, Web, iOS, Android, and even an arcade machine. Benn spends a lot of time taking part in various game jams (small game making challenges) where he has been creating small arcade-style games for Android devices – the most recent being Surface Tension. Alongside this, he is also currently working on two local multiplayer games for PC and Ouya (an Android-powered console), with the possibility of launching one of them on arcade machines.” We hope that from this article you’ve gained some incredible insights into some of the local talent working on a number of smaller budget titles. Lots of talent with a lot of dreams; look out for some of these upcoming teams as they may be the faces of gaming in the future.
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